Video Games’ Afrofuturism Frontier

by Jordan Minor There has been a lot of talk lately about the need for video games and gaming culture to diversify. But there are many different ways to do this, and without clear directions, an ultimatum could just paralyze an industry already timid about widening its representation. That is why I would like to… Read More

Why are games with a customizable main character so popular?

by Brittney White The “diversity in video games” conversation has of late gained a lot of ground and reached larger levels within the gaming community. A recent example of this is the hour long speech Manveer Heir, a Bioware developer, delivered at Game Developers Conference (GDC) 2014 about racism, sexism, and homophobia in video games. I didn’t… Read More

GTA is America

by Haseeb Azad When Dan Houser, head writer of the GTA series, commented on the prospect of a future 3D London-based GTA game he remarked ‘GTA is America’1. Grand Theft Auto has been around for over two decades and since its inception, it has put the player in the driving seat of an anti-hero character.… Read More

What can the gaming community do to reduce bigotry against LGBT gamers?

by Sangfroid Fussell  DOMA is dead. And good riddance. But the cause of death wasn’t a spontaneous, nationwide chanting of kumbayah. It was a hard fought, computer mediated battle to re-humanize the LGBTQ community. Propelled by viral activism, supporters and allies pushed back against the marginalization of the LGBTQ identity as threatening, deviant, and irrelevant to the… Read More

The Dark Hero – Gaming and the blackface

by Haseeb Azad Recently, Kotaku published an article by Evan Narcisse titled ‘Come On, Video Games, Let’s See Some Black People I’m Not Embarrassed By’ 1. The article itself was very well-written, highlighting the lack of black and coloured protagonists in video games (as well as films), but what struck me were the the user/viewer… Read More